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Demon’s Souls manages to strike just the right balance between failure-as-frustration and failure-as-tutelage. Dying results in harsh punishment (though not as harsh as, say, a rogue-like), but the impulse to try just one more time never seems to diminish because failure feels like your fault. You know you can get past that guard. You just haven’t found the right strategy yet. When fatigue begins to stand in your way, you’re playing a game with a firm grip.
― Michael Abbot, http://www.brainygamer.com/the_brainy_gamer/2009/10/hot-for-teacher.html